<script type="text/paperscript" canvas="canvas404"> var values = { friction: 0.8, timeStep: 0.01, amount: 15, mass: 2, count: 0 }; values.invMass = 1 / values.mass; var path, springs; var size = view.size * [1.2, 1]; var Spring = function(a, b, strength, restLength) { this.a = a; this.b = b; this.restLength = restLength || 80; this.strength = strength ? strength : 0.55; this.mamb = values.invMass * values.invMass; }; Spring.prototype.update = function() { var delta = this.b - this.a; var dist = delta.length; var normDistStrength = (dist - this.restLength) / (dist * this.mamb) * this.strength; delta.y *= normDistStrength * values.invMass * 0.2; if (!this.a.fixed) this.a.y += delta.y; if (!this.b.fixed) this.b.y -= delta.y; }; function createPath(strength) { var path = new Path({ fillColor: '#7eb510' }); springs = []; for (var i = 0; i <= values.amount; i++) { var segment = path.add(new Point(i / values.amount, 0.5) * size); var point = segment.point; if (i == 0 || i == values.amount) point.y += size.height; point.px = point.x; point.py = point.y; // The first two and last two points are fixed: point.fixed = i < 2 || i > values.amount - 2; if (i > 0) { var spring = new Spring(segment.previous.point, point, strength); springs.push(spring); } } path.position.x -= size.width / 4; return path; } function onResize() { if (path) path.remove(); size = view.bounds.size * [2, 1]; path = createPath(0.1); } function onMouseMove(event) { var location = path.getNearestLocation(event.point); var segment = location.segment; var point = segment.point; if (!point.fixed && location.distance < size.height / 4) { var y = event.point.y; point.y += (y - point.y) / 6; if (segment.previous && !segment.previous.fixed) { var previous = segment.previous.point; previous.y += (y - previous.y) / 24; } if (segment.next && !segment.next.fixed) { var next = segment.next.point; next.y += (y - next.y) / 24; } } } function onFrame(event) { updateWave(path); } function updateWave(path) { var force = 1 - values.friction * values.timeStep * values.timeStep; for (var i = 0, l = path.segments.length; i < l; i++) { var point = path.segments[i].point; var dy = (point.y - point.py) * force; point.py = point.y; point.y = Math.max(point.y + dy, 0); } for (var j = 0, l = springs.length; j < l; j++) { springs[j].update(); } path.smooth(); } </script> <script type="text/javascript"> jQuery(document).ready(function($) { var box = $(".error > div").first(); box.css('marginTop', - box.height() / 2); box.css('marginLeft', - box.width() / 2); $('.error').animate({ opacity : 1 }, 200); }); </script>